Contest & awards

Awards that pull in different directions

Every finished module is entered automatically. The awards are designed to trade off against each other, so different teams win different ones and a single team can take only a couple.

Sharpest Prompter

Fewest prompts for a complete, playable module.

Trade-off: fewer prompts usually means a smaller build.

Biggest Build

Most rooms or encounters finished in the round.

Trade-off: more rooms means more prompts and less polish.

Table Favorite

Highest rating from the play group that ran it.

Trade-off: fun at the table takes playtesting instincts, not just volume.

Best Handouts & Atmosphere

The strongest handouts, read-aloud text, and ambient sound.

Trade-off: atmosphere takes time and prompts away from extra rooms.

Cleanest Handoff

The GM's rating of how easy the module was to run cold.

Trade-off: clear, tight structure over sprawling content.

Prizes

Year-one prizes are planned to be Pathfinder and D&D books and products, through publisher partnerships. Planned

Partner with us →
Why trade-offs

Opposite corners

A tiny, perfectly prompted module and a sprawling ten-room dungeon both have a shot at an award, just not the same one.

  • Play groups rate every module on fun, GM clarity, and handouts.
  • Prompt counts come from the event's prompt log.
  • Finalists are announced on the last day, judged by the organizer and partners.

Bring One-Shot Forge to your table.

Convention organizers, game stores, clubs, and partners: we'd love to show you a live round.