Awards that pull in different directions
Every finished module is entered automatically. The awards are designed to trade off against each other, so different teams win different ones and a single team can take only a couple.
Sharpest Prompter
Fewest prompts for a complete, playable module.
Trade-off: fewer prompts usually means a smaller build.
Biggest Build
Most rooms or encounters finished in the round.
Trade-off: more rooms means more prompts and less polish.
Table Favorite
Highest rating from the play group that ran it.
Trade-off: fun at the table takes playtesting instincts, not just volume.
Best Handouts & Atmosphere
The strongest handouts, read-aloud text, and ambient sound.
Trade-off: atmosphere takes time and prompts away from extra rooms.
Cleanest Handoff
The GM's rating of how easy the module was to run cold.
Trade-off: clear, tight structure over sprawling content.
Prizes
Year-one prizes are planned to be Pathfinder and D&D books and products, through publisher partnerships. Planned
Partner with us →Opposite corners
A tiny, perfectly prompted module and a sprawling ten-room dungeon both have a shot at an award, just not the same one.
- Play groups rate every module on fun, GM clarity, and handouts.
- Prompt counts come from the event's prompt log.
- Finalists are announced on the last day, judged by the organizer and partners.
Bring One-Shot Forge to your table.
Convention organizers, game stores, clubs, and partners: we'd love to show you a live round.