One-Shot Forge: Build Booth Guidelines
Plan with your team. Direct the AI. Leave with a playable one-shot.
The rules
- You don't type the adventure. The AI writes; you direct and edit.
- Every idea comes from your team. The AI won't suggest plot, monsters, names, or mechanics. Ask it for ideas and it will hand the question back to you.
- Your clock starts when you press Start. When it ends, export to Foundry.
Before you prompt (first 10 minutes)
- Pick your map from your three cards.
- On the whiteboard, decide for each room: what's there, what happens, and how hard it is (DCs, monsters, traps).
- Decide the boss fight and how the adventure ends.
- Plan at least two player handouts.
Roles
- Narrator: talks to the AI. One room at a time, complete thoughts.
- Editor: watches AMBA and fixes things by hand.
- Character builder: builds the pre-gens in Wanderer's Guide, imports them to Foundry, and ties their backstories to the adventure.
Prompting tips
- Less is more. One clear, complete prompt beats five vague ones.
- Say the numbers:
DC 18 Reflex, 2d6 fire.
- Name the room number or label from the map.
- Fix small things by hand rather than with another prompt.
- Prompt count is tracked. Fewest prompts for a complete, playable module can win an award.
Your module must include
- Read-aloud text for each room
- At least two player handouts
- A boss encounter
- Pre-gen characters for the party (default 4)
- Ambient sound for at least the boss room (mix it by hand, or ask the AI for a specific Freesound clip)
Review prompts you can use at the end
Read back the read-aloud text for room 3.
List every DC and trap in the module.
Check encounter balance for four level-3 characters.
List all monsters used.
(This goes to the minis table.)
Good to know
- No AI art. Maps and art come from partner vendors.
- No bring-your-own maps.
- You keep a personal-use copy of your module.
- Awards trade off. You can't win them all, so pick your strategy.