For teams

Build booth guidelines

This sheet is posted, laminated, in every booth. Read it before your round, or print it and bring it to your planning session.

IN THE BOOTH

One-Shot Forge: Build Booth Guidelines

Plan with your team. Direct the AI. Leave with a playable one-shot.

The rules

  1. You don't type the adventure. The AI writes; you direct and edit.
  2. Every idea comes from your team. The AI won't suggest plot, monsters, names, or mechanics. Ask it for ideas and it will hand the question back to you.
  3. Your clock starts when you press Start. When it ends, export to Foundry.

Before you prompt (first 10 minutes)

  • Pick your map from your three cards.
  • On the whiteboard, decide for each room: what's there, what happens, and how hard it is (DCs, monsters, traps).
  • Decide the boss fight and how the adventure ends.
  • Plan at least two player handouts.

Roles

  • Narrator: talks to the AI. One room at a time, complete thoughts.
  • Editor: watches AMBA and fixes things by hand.
  • Character builder: builds the pre-gens in Wanderer's Guide, imports them to Foundry, and ties their backstories to the adventure.

Prompting tips

  • Less is more. One clear, complete prompt beats five vague ones.
  • Say the numbers: DC 18 Reflex, 2d6 fire.
  • Name the room number or label from the map.
  • Fix small things by hand rather than with another prompt.
  • Prompt count is tracked. Fewest prompts for a complete, playable module can win an award.

Your module must include

  • Read-aloud text for each room
  • At least two player handouts
  • A boss encounter
  • Pre-gen characters for the party (default 4)
  • Ambient sound for at least the boss room (mix it by hand, or ask the AI for a specific Freesound clip)

Review prompts you can use at the end

  • Read back the read-aloud text for room 3.
  • List every DC and trap in the module.
  • Check encounter balance for four level-3 characters.
  • List all monsters used. (This goes to the minis table.)

Good to know

  • No AI art. Maps and art come from partner vendors.
  • No bring-your-own maps.
  • You keep a personal-use copy of your module.
  • Awards trade off. You can't win them all, so pick your strategy.