One round, start to finish
A team of three walks into a build booth and, in 60 to 90 minutes, publishes a ready-to-play Pathfinder 2e or D&D 5e one-shot in Foundry VTT, with pre-gen characters. Another group plays it later at the convention.
Six steps in the booth
Draw your map and plan on the whiteboard
Each team draws three map cards and picks one. Spend the first few minutes at the whiteboard deciding what's in each room, what happens, how hard it is, the boss fight, the ending, and at least two player handouts. The guidelines sheet is posted in the booth.
Press Start
The timer runs from the moment you press Start. Rounds are 60–90 minutes, depending on the format your organizer picks.
Build in AMBA by voice
The narrator talks into the mic one room at a time. The AMBA agent writes up scenes, read-aloud text, challenge and monster blocks, traps, and the boss fight, live on the big monitor. Ambient sound can be mixed by hand, or you can ask the agent for a specific Freesound clip.
Build the pre-gens in parallel
The character builder makes the party in Wanderer's Guide, imports them into Foundry with the Wanderer's Guide importer, touches them up, and ties their backstories to your adventure.
Review with the prompt card
Use the approved review prompts: read back the read-aloud for a room, list every DC and trap, check encounter balance, and list all monsters used.
Export and publish
Export from AMBA through the AMBA–Foundry bridge into the pre-walled, pre-lit scene, with pre-gens loaded. The event assigns modules to play groups so every finished module gets played.
Three seats (two works too)
Teams of three are standard. A team of two combines roles.
Narrator
Talks the plan into the mic, one room at a time, in complete thoughts. The AMBA agent writes it up.
Editor
Watches changes land live in AMBA and fixes things by hand. Small fixes by hand save prompts.
Character builder
Builds pre-gens in Wanderer's Guide with a second agent, imports them to Foundry, and writes backstories tied to the module.
Curated maps, ready to play
Every map comes from a partner map maker as a Foundry scene that's already walled and lit, with furnishings placed: crates, a well, an altar, statues, pillars. Teams spend their time on the adventure, not on setup.
Default
Draw three, pick one
Each card has a partner map, a one-line room key, and a story hook. A deck of about ten keeps teams in the same session from repeating.
Hard mode
Open pick
Choose from the full partner library with no hook and the same time limit.
Not allowed
Bring your own map
Outside maps can't be pre-walled and lit in time, and they'd sideline the partners who make the event possible.
Interpret the map
Short, default. The room key says what's in each room. Your team decides what it means: trap, monster, puzzle, or boss.
Author's brief
An author hands the team a short script, such as six rooms, goblins here, kobolds there, and the team implements it in AMBA.
Advanced
Longer slot. The team also places the furnishings and placeables themselves.
A module is at least a one-shot and at most a two-shot. Two-shot teams come back the next day.
Then a different group plays it
The GM runs Foundry on the main screen with AMBA on a second screen for notes and read-aloud. Pre-gens are already in Foundry.
- Players use their phones. The AMBA player view receives handouts the GM pushes (player syndication), and Wanderer's Guide is the character sheet. No player laptops at the table.
- Digital table optional. A flat TV in a frame runs Foundry, and physical minis sit on top of the tokens. By default the GM moves tokens.
- Showcase table. A touch-frame table from a partner vendor (capacitive or IR, with a Foundry touch module).
- Every module needs at least two player handouts, so phones light up at the table.
GM screen 1
Foundry VTT: the scene, tokens, lighting, and pre-gens.
GM screen 2
AMBA: room notes, read-aloud, and handouts to push.
Player phones
AMBA player view for handouts, and Wanderer's Guide for the sheet.
Minis
The module's monster list goes to a partner minis vendor. Anything else stays a digital token.
Bring One-Shot Forge to your table.
Convention organizers, game stores, clubs, and partners: we'd love to show you a live round.